Made by:

Made for NESJAM 2025

Controls:

Action Keyboard Gamepad (XBOX)
JUMP (A)
ACTION (B)

MOVEMENT (DPAD)

START

Updated 11 days ago
Published 18 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsWeeppiko, Laggy, dekaeru
GenrePlatformer, Puzzle
Made withLÖVE
Tags2D, Retro

Comments

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(1 edit)

so. i’ve completed the game, although i was very close to giving up on level 14, the section where you have to build up in a specific way, mash the jump button to jump up last second, and then spleef the skeleton (three times) is very inobvious.

i’m not really sure why there’s a jump wind-up, i would just remove it.

also, whoever came up with the idea of breakable blocks that are indistinguishable from the regular ones should have their game designer license revoked lmao /hj.

other than that, the game is actually really fun ~~(it also reminds me that even supposedly simple games should probably be made in teams)~~. i like how it teaches the player game mechanics without a tutorial.

oh, one more thing. it would be great if you could play in fullscreen, if it’s possible

I was struggling with the controls, but I enjoyed the game. I was actually considering the Love2d framework for my next game. How was your experience exporting it to JavaScript?  

What was your issue with the controls?

About the LoveJS export, it is mostly a matter of being aware of the limitations. This game was written focused for a web export, so it was completely straightforward.

The controls are tight if you use wasd with z, and x. I'm using Wick Editor at the moment, but my next project will be built in the Love2d framework. 

Oh, you're supposed to use J and K when using WASD for movement, the X and Z is for when you're using the Arrows